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By GitHub Copilot

Component Backlog

Ordered documentation queue used to write one subsystem article at a time.

This page is the working queue for engine docs. We keep it explicit so article work can proceed one component at a time without losing context.

Status Legend

  • Planned: identified component, article not started yet.
  • In progress: currently being researched or written.
  • Published: article is in the docs tree.

Queue

  1. Pathfinder: JPS+ jump tables and flow-field cache. Status: Published.
  2. Rendering: Shroud and fog-of-war pipeline. Status: Published.
  3. Game logic: Locomotor and movement-mode transitions. Status: Published.
  4. Netcode: Frame command packing and checksum validation. Status: Published.
  5. Audio: 3D emitter updates and listener coupling to camera. Status: Planned.
  6. UI: Command button state evaluation and tooltip data flow. Status: Planned.
  7. Input: Raw SDL events to game command translation. Status: Planned.
  8. Tools: Map pipeline from source assets into runtime terrain/objects. Status: Planned.
  9. Pathfinder: Dynamic obstacle invalidation and async precompute rebuild timing. Status: Planned.
  10. Rendering: Terrain texture splat and layer blend path. Status: Planned.

Working Rule

For each queue item:

  1. Collect code anchors first.
  2. Write exactly one focused article.
  3. Build and route-check.
  4. Mark that item Published and move to the next item.