Component Backlog
Ordered documentation queue used to write one subsystem article at a time.
This page is the working queue for engine docs. We keep it explicit so article work can proceed one component at a time without losing context.
Status Legend
- Planned: identified component, article not started yet.
- In progress: currently being researched or written.
- Published: article is in the docs tree.
Queue
- Pathfinder: JPS+ jump tables and flow-field cache. Status: Published.
- Rendering: Shroud and fog-of-war pipeline. Status: Published.
- Game logic: Locomotor and movement-mode transitions. Status: Published.
- Netcode: Frame command packing and checksum validation. Status: Published.
- Audio: 3D emitter updates and listener coupling to camera. Status: Planned.
- UI: Command button state evaluation and tooltip data flow. Status: Planned.
- Input: Raw SDL events to game command translation. Status: Planned.
- Tools: Map pipeline from source assets into runtime terrain/objects. Status: Planned.
- Pathfinder: Dynamic obstacle invalidation and async precompute rebuild timing. Status: Planned.
- Rendering: Terrain texture splat and layer blend path. Status: Planned.
Working Rule
For each queue item:
- Collect code anchors first.
- Write exactly one focused article.
- Build and route-check.
- Mark that item Published and move to the next item.